[7:32 PM]ElfLairJasonTLG: Howdy, everyone! I’m Jason Vey, and I own Elf Lair Games. We are currently running a crowdfunding campaign for our sci-fi game Thirteen Parsecs: Beyond the Solar Frontier
[7:32 PM]ElfLairJasonTLG: (done)
[7:32 PM]Tim Brannan: Hey I am Tim Brannan and I work with Jason and Derek at Elf Lair Games. We have all been working together on various projects for…well, 20+ years now. Over.1
[7:32 PM]Tim Brannan: (done)
[7:33 PM]Derek (He/Him/His): I’m Derek Stoelting. I’ve known these guys too long, but we’re having a grande ol time. (done)
[7:32 PM]Chris O’Neill, 9th Level Games: Hello everyone. I am Chris O’Neill from 9th Level Games
[7:32 PM]Chris O’Neill, 9th Level Games: we are the makers of a wide variety of Roleplaying games from humor to dungeon crawling to bird crime
[7:33 PM]Chris O’Neill, 9th Level Games: The jewel of our line is MAZES Fantasy Roleplaying, and we are a few weeks away from launching the follow on title in that line THE CITY OF SKULL, a setting and campaign book that expands the MAZES game
[7:31 PM]Skirmisher Publishing: This is Michael O. Varhola of Skirmisher Publishing
[7:32 PM]Skirmisher Publishing: Skirmisher Publishing is an RPG developer that has run four successful Kickstarter campaigns, backed more than 100 projects by other creators, and achieved the site’s Superbacker and Backer Favorite statuses. We have been doing business since 2001 and are currently headquartered in Austin, Minnesota (three miles from the SPAM Museum). Over the past two decades we have published more than 427 titles, including system-free sourcebooks, writer’s guides, RPG supplements, campaign settings, miniatures games, sets of cardstock figures, collections of tokens and avatars for virtual tabletops, works of fantasy fiction, historical reprints, graphic novels, comics, a horror LARP, and our own fully-supported TSRPG (Travel-Sized RPG).
[7:32 PM]Duck: Hi, I’m Ulysses Duckler, recent medical school graduate, creator of Cuticorium and To Change. Just launched the kickstarter for my new game, The Island of Dr. Moreau (IoDM).
[7:36 PM]Duck: IoDM is a very unqiue game with a very strange origin. It is also a labor of love for me and many other writer/artists that have built it into its current form. The best and shortest way I’ve found to describe it is a horror-romance capsule game about characters stuck on a mad scientists island.
[7:33 PM]rainer_sake: I am Rainer Kaasik-Aaslav, designer of SAKE (Sorcerers, Adventures, Kings, and Economics) ttrpg and metal artist from Estonia. SAKE, as the name suggests a bit, is a fantasy roleplaying game with elements of a strategy game.
[1:04 PM]Alex – Edge of Mythos: Hello everyone! Me and @Fibs are the Edge of Mythos, a ttrpg game design studio from Athens,Greece. We ‘ve been in the ttrpg design industry since last year, when we first created our first ttrpg zine “A Home Reforged”, which was a great first step for us. This year we aim for something far bigger; a ttrpg with our own setting and system called “Dream City Knights” which we will be launching on Kickstarter on May 15. (done)
[7:38 PM]Eiric E. Padráig: Greetings and salutations! My name is Eiric Padráig, and I am the Lead Designer and Project Manager of Haphazard Projects, a company that is devoted to bring new and unique ttrpgs to the market that have an old school feel to them. We have just released our project schedule for the next two years, and we’re ready to get to moving along those lines! (done)(edited)
[7:32 PM]Michiko: My name is Claira Jhaveri, creator of the new Table Top RPG, “Fragment Skies”. I have been playing table top role playing games for about 16 years, which is roughly when I started development on Fragment Skies. I am a nerd, I enjoy video games and anime, and I am very creative. I have been making games for as long as I can remember, but could never afford to publish them. I enjoy animals, am afraid of the ocean and might be addicted to playing games. Fragment Skies is a high fantasy table top role playing heavily influenced by anime and video games. It includes high numbers, an attack vs defense system, skill trees, and a plethora of things your character can do. Your character will learn to use Abilities, which include a mess of interesting things, such as energy attacks and weapon skills. If your character knows elemental magic, then they are able to use elemental bending, and ninjutsu’s. This is just an example of things you can find in Fragment Skies that give it the feel of a J-RPG. There is an extensive magic system with over 500 different spells. Each casting class uses a mana pool instead of spell slots, allowing for much more spell casting than you might find in other table top role playing games. Characters are given access to Reactions and Counter Actions, which is meant to make things more interesting for players while waiting for their next turn to come around.
[7:32 PM]Michiko: The level range in Fragment Skies is from level 1 to level 100. Which is a big number, but experience points will be awarded to players in large amounts, often allowing your character to increase their level multiple times from one EXP checkpoint. We just finished the Alpha test, which took about 5 years to do, and a lot of issues were patched from that test. As the rules currently are, the game is 100% playable, but there is undoubtedly still some holes to patch, which is why I am trying to get a Beta test group together. If I am being honest, it is the main reason why I’m on Kickstarter. As is the nature of a Table Top Role Playing game, there are too many variables for one person to test. Anyone who backs me on Kickstarter with at least $25 will be invited into this Beta Test group and given a copy of the “Rule Book Beta”, which is exclusive to the Beta Test. They will also be given a physical copy of the Extended Edition Rule Book after final revisions from the data obtained from the Beta Test.
[7:43 PM]Azrael: Okay. So firstly thank you for having me here. It is exciting to be talking about our project. There is only me here today as my two partners don’t like the spotlight. So secondly if I keep slipping between we and I and it looks like I’m confused I do apologise. I am a teacher working in Malaysia, teaching Science at an international school. I started playing DnD in the mid 80s and have never stopped. I play other TTRPG, but DnD is where it all began. Azazel’s library (affectionately named after my cat) has been working on Skies of Ralabourne for about 2 years on and off and recently we decided to consolidate it into a booked using the homebrewery software on Natural Crit. After we started pulling it together we realised that others may enjoy it so we launched it on Kickstarter to hit the wider community. The game itself is an air pirate adventure set in a world broken both physically and spiritually by cataclysm. According to prophecy the third and most devastating cataclysm is in the horizon and the players are encouraged to stand in its way. We have a steam punk and anime aesthetic built into the game, because we think it looks cool. Plus it lends itself to the background of the world and gameplay everyone who play tested it has loved.
[7:34 PM]Arcana Prime: Sure, thanks so much for having me! My real name is Richard, but you can find me on most socials as @ArcanaPrime. I am a gamer, which includes all the games – TTRPGs, video games, board games, etc. I went to college (way back when) for Computer Art with a concentration in Game Design, and I currently work as a graphic designer and marketing specialist for an engineering firm. The computer art aspect of my degree has helped me in my professional career, but the game design aspect has always been delegated to my hobbies.
[7:34 PM]Arcana Prime: I have always been interested in game design and have messed around with designing video games, board games and TTRPGs. Never really released anything to the public until now, but always had fun making them regardless.
[7:34 PM]Arcana Prime: My game is Hellion City Heists, which was made for PocketQuest 2024, a game jam put on by DrivethruRPG and the Storytelling Collective. Games were limited to 25 pages and had to be completely self-contained.
[7:35 PM]Arcana Prime: Hellion City Heists is designed for one Game Director and three to six Players. Player characters work as a team to complete a heist. The Game Director manages each scene and keeps the story going, while everyone takes part in crafting an exciting and action-packed heist story reminiscent of the pulp crime fiction of yesteryears. It all takes place in a setting that is hardboiled detective noir with a dash of diesel-punk style.